Use Audio Touracrds to add audio to your tours.  Walkinto treats Audio Cards as Tourcards with attached audio.  What it means is, rest of flexible tourcard behaviors such as ,


  1. Ability to be setup as a 360 Audio Card for a Scene
  2. Ability for that 360 Audio Card to be 'Show Everywhere'
  3. Ability for an Audio card to be attached to a 'Viewport'
  4. Ability to play a sound when attached to a hotspot
  5. Ability to copy paste and not only manage the cards as groups but expect pauseless transition across different copies

Are built in.  This gives extreme flexibility in managing behavior of Audio in your tours.  Philosophically, WalkInto terats audio cards as Tourcards to be 'heard' (Vs. Regular tourcards to be seen).  hence the tourcard window will not be shown in the viewer.  But a standard Audio player comes up on the left corner.






In scenarios where multiple audio streams are available for play (eg.  your scene has a viewport Audio card and a 360 Scene Audio card, hence there is an area of overlap), Audio system intelligently prioritizes.  For example, between 360 and Viewport, Viewport gets priority.  Between Viewport and a Focus Card, Focus Card audio gets priority.  All the available tracks will be chained in the audio player and users can shift between different tracks if they choose to.


Like every feature of WalkInto, this works very well on mobile devices as well.



How to Add Audio Clip to a Pano